Tarnhelm Studios
A cigar burns in an ashtray on a green card table. Its smoke rises and forms a knotted helm that hangs over the table.

Politics the way it actually works.

The civics-class version is votes, ideas and a bill becoming a law. The real version runs on money, favors and leverage, and most of it happens where nobody can see. Leviathan is the only grand-strategy sandbox that lets you play it for real. Clean up the statehouse or own it. Your call.

In development

LEVIATHAN

POWER IS A MONSTER

You are the politician. Every vote, every donor, every favor is yours to decide. Keep your nose clean, take on the machine and send crooks to prison. Or become the machine. There are virtues and there are vices, and the game rewards both, until it doesn't.

Elections
The most advanced electoral engine ever built into a simulation. Every race from governor down to county commission district, decided by a proprietary model of demography, ideology, spending and fraud.
Money
The whole ecosystem of American campaign finance. Donors, bundlers, PACs, super PACs, dark-money groups, lobbyists and foreign interests, each with an agenda and a way of hiding where the money came from.
People
Thousands of politicians, from the county courthouse to the governor's mansion, who pursue their own goals, cut their own deals and keep their own secrets.
Career
Single player. From your first campaign to your last day in office.
Election Night
Up to ten players, one race, one night. Make deals by phone and break them by morning. Send a fixer to burgle a rival's headquarters. Bribe a county chair. And hope the player running the GBI isn't listening to your calls.
Setting
Georgia, 2026. More states to follow.
Click to replay
The name
tarn·helm/ˈtɑːrn.hɛlm/
noun
  1. A helm from Germanic legend that makes its wearer invisible, or lets him take another man's shape.

From German tarnen, to conceal, and Helm. Named by Wagner in the Ring cycle (1876), after the cloak of concealment in the medieval Nibelungenlied.

Power works best when nobody can see who holds it.

A dwarf forged it from stolen gold and ruled his mines unseen. A god conned it off him. A giant took it and turned into a dragon. A hero wore it to win another man's bride, and died for it. Nobody who wore it got to keep it.

The helm is long gone. The trick never left. The handshake in the hallway. The donor who never shows up on paper. The man behind the man. Leviathan hands you the helm. What you do with it is your business.

How we build

Three things we believe

You decide who you are

No morality meter and no scripted path. Reformer, operator, crook or all three in one term. The game doesn't stop you. Other people might.

Virtue costs. So does vice.

Honest politicians make enemies and run short on money. Crooked ones leave trails. Both roads can win. Both can end your career.

A sandbox, not a lecture

We don't tell you what to think. We build the system as close to the real thing as we can, on both sides of the aisle, and let you find out what kind of politician you are.

A lit cigar with an oxblood and gold band reading Tarnhelm. Its smoke forms the helm above it.
The back room

Pull up a chair.

Backers get early builds, a vote on which state comes after Georgia, and a seat in the Discord, where the arguments about game design and real politics run long.